Featured Calendaria
Your campaign's time deserves more than a number in the corner. Calendaria gives your world a calendar and clock, with an animated HUD that tracks the sun and moons and dims scenes at night. Schedule notes that fire on conditions like "every full moon", roll weather across seasons and zones, and jump ahead with a table-wide cinematic time-skip.
Featured Hero Mancer 2
Rolling up a character shouldn't eat the whole first session. Hero Mancer walks the entire build in one window, species through equipment, with a live preview of hit points, saves, and proficiencies updating as you pick. It handles level-ups and multiclassing later from a button on the sheet, and GMs can drop an approval queue in front of it all.
Featured Spell Book
Because preparing spells shouldn't feel like an IRS audit. Spell Book replaces the cramped dnd5e prepare list with a dedicated window: one tab per casting class, filters, favorites, and loadouts you swap in with a click. GMs get a spell-list editor, wizards get a gold-and-time spellbook to copy into, and a party screen catches prep overlap.
Default Detach
Pick which Foundry windows should pop out into their own browser window, and they'll detach automatically every time you open them, no more dragging the same actor sheet onto your second monitor by hand. The picker lists whatever you've opened during the session and saves per user, so every player sets their own without stepping on anyone else's.
Don't Forget
A to-do list that lives in Foundry's player list, one click from wherever you are. Jot down plot hooks, character goals, or rules you keep meaning to look up, tick them off as you go, and clear the done ones in bulk. Each player's list stays private to them, while the GM sees everyone's, plus who wrote what.
Macro Keybinds
The macro hotbar gives you ten number keys and that's it. Macro Keybinds adds a Keybind field to the macro config so you can fire any macro from any key combo you like, modifiers included, and optionally take over the default 1-0 hotbar keys while you're at it. Each player sets their own.
Rollies
When two combatants tie on initiative, Rollies catches it and makes them roll off for the spot, the way Critical Role does it on stream. A two-way tie gets a head-to-head dialog; three or more spins up a seeded bracket the whole table can watch, with countdown timers and auto-rolls for anyone away from the keyboard.
Snoot
Uninstalled a module but its settings and flags are still cluttering your world? Snoot sniffs them out. It scans your documents and compendiums for orphaned data from modules that are gone or disabled, then groups it all by module so you can spot what's stale and clear it out in bulk.
Token Light Condition
Works out whether each token is standing in bright, dim, or dark light and applies the matching status effect automatically, so the dim-light disadvantage nobody remembers actually gets enforced. It accounts for ambient and token-emitted lights, walls, and elevation, and a HUD badge shows a selected token's level at a glance.
Travel Pace
Answers "how long to get there?" and "how far before nightfall?" from one calculator: enter a distance to get the travel time, or a time budget to get the distance, at Fast, Normal, or Slow pace. It pulls speed from a mount or vehicle's own stats, works in imperial or metric, and posts to chat with the pace's Stealth and Perception penalties.
Video Game Music
Your scene's music switches to combat tracks when a fight starts and back to exploration music when it ends, just like a video game! Assign playlists per scene or give individual tokens their own battle themes, and any track that gets cut off resumes where it left off instead of restarting.